ballX = 0
ballY = 0

ballR = 10

balls = {}

ballShapes = {}

function initBall()
	ballX = 0
	ballY = 0
	ballR = 10
	
    balls[0] = love.physics.newBody(world,50,50,5,0.3)
    ballShapes[0] = love.physics.newCircleShape(balls[0],0,0,ballR)
end

function updateBall()

end

function drawBall()
        love.graphics.circle("fill", balls[0]:getX(), balls[0]:getY(), ballShapes[0]:getRadius(), 20)
end